A downloadable game for Windows

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A  nightmare, a sleeping ancient evil, beautiful pixelart, towers build from positive memory - A tower defense game where you compete for the online highscore!

Created for the "Dark Season" game jam held from 10-12.2022 in the german rpg maker community. 

Hint: Achieve 5000 points to unlock a secret!

Made in RPG Maker MV with heavily custom-modified engine.

Narration and tutorial are only available in german language. The game is pretty self explanatory, though. English speakers won´t have a problem enjoying it.

A downloadable game for Windows.

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Click download now to get access to the following files:

Eldritch_Cat_Defense_Build_V1.1.03.zip 500 MB

Development log

Comments

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(1 edit)

Hey team Sleipnir!
I tested your game for about 1h and had some good fun!
The tutorial explained some basics and then the action started. I like that you didn't overcomplicated the number of possible towers and the chests are a nice idea for some idle-work of the towers.
For me it seemed like the projectiles sometimes had some problems to connect to fast and single enemies. Also there was a "missed"-message sometimes. At the moment this feels like a double-handicap. Maybe you can tweak this a little bit or remove the evade-chance of enemies.

Before building something it would be neat to see different stats of towers and enemies. Maybe in some kind of unlockable encyclopedia. That's something not necessary but raises the accessibility and you could showcase your artwork even more! :D

Music was nice (I prefered the non-lyrics one - remindes me of the old times of KKND Crossfire) and the speaker gave me some nice dungeon keeper flashbacks. Good job done here!

I don't wanna spoil for others, so stop reading here if you wanna be surprised a little bit.
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The second level at first was a bit confusing because I didn't checked the page-pictures in detail to get a fresh first impression. The lack of ground gave me the first impressions the walls are the actual path. Maybe you can add an semi-transparent ground? Also I hoped to be able placing towers in the center to make the paths for enemies longer. Would be a nice addition for this map I think. But I don't know if a realtime pathfinder or a restricted building phase would be possible with the engine-performance.

It's clear your did your best to get most out of the engine. To me it started to become very laggy with around 100 enemies + ~30 towers (and fitting projectiles) on first map (so not all on screen). My specs are GTX1060(6GB), Ryzen 7 2700, 16GB DDR4 and played on SSD (what shouldn't matter in this case).

PS: I didn't understood how to get the multiplier working. :D

(+1)

I feel like I'm missing a lot of story because I can't read german. At least the game is fun

(+1)

There really isn´t a lot of story. Your job is to protect the sleeping cat. If you can´t it will awake and probably eat you or something :-)
Glad you enjoy the gameplay!